Files
Parsons/docs/reference/component-lifecycle.md
Richie 87e596ddb2 Add component lifecycle + retroactive review plan
- docs/reference/component-lifecycle.md: 10-stage quality gate sequence
  (build → stories → audit/critique/harden → fix → polish → present →
  iterate → normalize → preflight → commit)
- docs/reference/retroactive-review-plan.md: Plan to review 30+ existing
  components using condensed process (~3.5 sessions)
- Updated /build-atom, /build-molecule, /build-organism to include
  internal QA stages automatically
- CLAUDE.md: added lifecycle reference as critical rule #8

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 16:49:48 +11:00

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6.9 KiB
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# Component Lifecycle
Every component follows this lifecycle. Skills are run in order — each stage must
pass before moving to the next. This prevents ad-hoc back-and-forth tweaking.
## The Stages
```
┌─────────────────────────────────────────────────────────────┐
│ 1. BUILD /build-atom, /build-molecule, /build-organism │
│ 2. STORIES /write-stories │
│ 3. INTERNAL QA /audit → /critique → /harden │
│ 4. FIX Fix all P0 and P1 issues from stage 3 │
│ 5. POLISH /polish → /typeset → /adapt │
│ 6. PRESENT Show to user in Storybook │
│ 7. ITERATE User feedback → targeted fixes (1-2 rounds) │
│ 8. NORMALIZE /normalize (cross-component consistency) │
│ 9. PREFLIGHT /preflight │
│ 10. COMMIT git add → commit → push │
└─────────────────────────────────────────────────────────────┘
```
## When to use each skill
### Stage 1 — BUILD
**Skill:** `/build-atom`, `/build-molecule`, `/build-organism`
**When:** Starting a new component. The skill handles reading memory files,
checking the registry, creating the file structure, and writing the code.
**Output:** Component .tsx + stories .tsx + index.ts
### Stage 2 — STORIES
**Skill:** `/write-stories`
**When:** If the build skill didn't produce comprehensive stories, or if stories
need updating after changes. Stories must cover: default, all variants, all
sizes, disabled, loading, error, long content, minimal content.
**Output:** Complete story coverage in Storybook
### Stage 3 — INTERNAL QA (run before showing to user)
Three skills, run in this order:
1. **`/audit`** — Technical quality (a11y, performance, theming, responsive, design).
Produces a score out of 20 and P0-P3 issues.
2. **`/critique`** — UX design review (hierarchy, emotion, cognitive load, composition).
Produces a score out of 40 and priority issues.
3. **`/harden`** — Edge cases (error states, empty states, loading, boundaries, disabled).
Ensures robustness for real-world data.
**Exit criteria:** No P0 issues remaining. P1 issues documented.
### Stage 4 — FIX
**No skill — just implementation work.**
**When:** Fix all P0 and P1 issues found in stage 3.
Then re-run the relevant check (e.g., if the fix was an a11y issue, re-run
`/audit` to verify). Don't re-run all three unless the fixes were broad.
**Exit criteria:** P0 = 0, P1 = 0 (or documented as intentional with rationale).
### Stage 5 — POLISH
Three skills, run as needed based on the component:
1. **`/polish`** — Visual alignment, spacing, transitions, copy, micro-details.
Run on every component.
2. **`/typeset`** — Typography: hierarchy, line length, weight, readability.
Run on text-heavy components (cards, forms, detail panels).
3. **`/adapt`** — Responsive: touch targets, overflow, mobile spacing.
Run on layout components (organisms, cards, navigation).
**Optional context-specific skills:**
- **`/quieter`** — Run on components that handle sensitive moments (pricing,
commitment steps, error messaging). Not needed for utility atoms.
- **`/clarify`** — Run on components with decision points or complex information
(FuneralFinder, ArrangementForm, PricingTable). Not needed for simple atoms.
### Stage 6 — PRESENT
**No skill — show in Storybook.**
**When:** All internal QA is done. The component should be in its best state
before the user sees it. Present with a brief summary of what it does, key
design decisions, and scores from audit/critique.
### Stage 7 — ITERATE
**No skill — targeted fixes from user feedback.**
**When:** User reviews in Storybook and gives feedback. This should be 1-2 rounds
max because stages 3-5 caught most issues. If feedback requires major changes,
go back to stage 1. Minor tweaks stay here.
**Exit criteria:** User approves.
### Stage 8 — NORMALIZE
**Skill:** `/normalize`
**When:** After user approval, run against the component's tier (e.g., `/normalize atoms`)
to check it's consistent with its peers. This catches: token access patterns (D031),
transition timing, focus styles, spacing methods, displayName, exports.
**Note:** This is a cross-component check, so it's most valuable after several
components in a tier are done. Can be batched.
### Stage 9 — PREFLIGHT
**Skill:** `/preflight`
**When:** Before committing. Verifies TypeScript, Storybook build, token sync,
hardcoded values, exports, ESLint, Prettier.
**Exit criteria:** All critical checks pass.
### Stage 10 — COMMIT
**No skill — git workflow.**
Stage, commit with descriptive message, push. Husky runs lint-staged automatically.
---
## Shorthand for quick reference
| Stage | Skill(s) | Who triggers | Blocking? |
|-------|----------|-------------|-----------|
| Build | /build-{tier} | User requests | — |
| Stories | /write-stories | Auto in build | — |
| Internal QA | /audit → /critique → /harden | Agent (auto) | P0 = blocking |
| Fix | — | Agent | Until P0/P1 = 0 |
| Polish | /polish + /typeset + /adapt | Agent (auto) | — |
| Present | — | Agent → User | — |
| Iterate | — | User feedback | 1-2 rounds |
| Normalize | /normalize | Agent (batch OK) | — |
| Preflight | /preflight | Agent (auto) | Critical = blocking |
| Commit | — | Agent | — |
**"Agent (auto)"** means I should run these proactively without being asked.
**"Agent (batch OK)"** means it can be deferred and run across multiple components.
---
## Which skills are optional vs required?
| Skill | Required for | Optional for |
|-------|-------------|-------------|
| /audit | All components | — |
| /critique | All molecules + organisms | Simple atoms (Button, Divider) |
| /harden | All interactive components | Display-only atoms (Typography, Badge) |
| /polish | All components | — |
| /typeset | Text-heavy components | Icon-only or structural components |
| /adapt | Layout components, organisms | Small inline atoms |
| /quieter | Sensitive context components | Utility atoms |
| /clarify | Decision-point components | Simple atoms |
| /normalize | All (batched by tier) | — |
| /preflight | All (before commit) | — |
---
## For existing components
Components built before this lifecycle was defined can be retroactively
reviewed using a condensed process:
1. `/normalize {tier}` — Scan the tier for consistency issues
2. `/audit {component}` — Score each component
3. Fix P0/P1 issues only (don't re-polish what's already working)
4. `/preflight` → commit
This is lighter than the full lifecycle because these components have already
been through user review and iteration.