Add component lifecycle + retroactive review plan

- docs/reference/component-lifecycle.md: 10-stage quality gate sequence
  (build → stories → audit/critique/harden → fix → polish → present →
  iterate → normalize → preflight → commit)
- docs/reference/retroactive-review-plan.md: Plan to review 30+ existing
  components using condensed process (~3.5 sessions)
- Updated /build-atom, /build-molecule, /build-organism to include
  internal QA stages automatically
- CLAUDE.md: added lifecycle reference as critical rule #8

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-27 16:49:48 +11:00
parent 5765875741
commit 87e596ddb2
6 changed files with 319 additions and 4 deletions

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@@ -19,4 +19,10 @@ Use the component-builder agent to handle this task. The user wants to build the
6. ALL visual values MUST come from the MUI theme — never hardcode
7. Write comprehensive Storybook stories covering all states
8. Verify the component renders in Storybook
9. Update all memory files when done
9. **Run internal QA** (stages 3-5 from `docs/reference/component-lifecycle.md`):
- Run `/audit` — fix all P0/P1 issues
- Run `/critique` (skip for simple utility atoms like Divider)
- Run `/harden` (skip for display-only atoms like Typography, Badge)
- Run `/polish` — final alignment, spacing, transitions
10. Present to user with summary and scores
11. Update all memory files when done

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@@ -20,4 +20,11 @@ Use the component-builder agent to handle this task. The user wants to build the
7. ALL visual values MUST come from the MUI theme — never hardcode
8. Write comprehensive Storybook stories with realistic content
9. Verify the component renders in Storybook
10. Update all memory files when done
10. **Run internal QA** (stages 3-5 from `docs/reference/component-lifecycle.md`):
- Run `/audit` — fix all P0/P1 issues
- Run `/critique` — fix all P0/P1 issues
- Run `/harden` — check edge cases for interactive molecules
- Run `/polish` — final alignment, spacing, transitions
- Run `/typeset` if text-heavy (cards, form fields)
11. Present to user with summary and scores
12. Update all memory files when done

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@@ -21,4 +21,14 @@ Use the component-builder agent to handle this task. The user wants to build the
8. ALL visual values MUST come from the MUI theme — never hardcode
9. Write comprehensive Storybook stories with realistic page-level content
10. Verify the component renders in Storybook
11. Update all memory files when done
11. **Run internal QA** (stages 3-5 from `docs/reference/component-lifecycle.md`):
- Run `/audit` — fix all P0/P1 issues
- Run `/critique` — fix all P0/P1 issues
- Run `/harden` — check all edge cases (organisms handle real data)
- Run `/polish` — final alignment, spacing, transitions
- Run `/typeset` if text-heavy
- Run `/adapt` — responsive check (organisms are layout components)
- Run `/quieter` if the organism handles sensitive moments (pricing, forms, errors)
- Run `/clarify` if the organism has decision points or complex information
12. Present to user with summary and scores
13. Update all memory files when done

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@@ -40,7 +40,8 @@ professional, trustworthy, and calm. Users are often in distress.
5. **Always update docs/memory/** after completing work — log what was done, decisions made, and open questions
6. **Run `npm run build:tokens`** after any token JSON change
7. **Verify in Storybook** before marking any component done
8. **Commit and push after completing each unit of work** — see Git workflow below
8. **Follow the component lifecycle** — see `docs/reference/component-lifecycle.md` for the full quality gate sequence (build → QA → polish → present → iterate → normalize → preflight → commit)
9. **Commit and push after completing each unit of work** — see Git workflow below
## Git workflow

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# Component Lifecycle
Every component follows this lifecycle. Skills are run in order — each stage must
pass before moving to the next. This prevents ad-hoc back-and-forth tweaking.
## The Stages
```
┌─────────────────────────────────────────────────────────────┐
│ 1. BUILD /build-atom, /build-molecule, /build-organism │
│ 2. STORIES /write-stories │
│ 3. INTERNAL QA /audit → /critique → /harden │
│ 4. FIX Fix all P0 and P1 issues from stage 3 │
│ 5. POLISH /polish → /typeset → /adapt │
│ 6. PRESENT Show to user in Storybook │
│ 7. ITERATE User feedback → targeted fixes (1-2 rounds) │
│ 8. NORMALIZE /normalize (cross-component consistency) │
│ 9. PREFLIGHT /preflight │
│ 10. COMMIT git add → commit → push │
└─────────────────────────────────────────────────────────────┘
```
## When to use each skill
### Stage 1 — BUILD
**Skill:** `/build-atom`, `/build-molecule`, `/build-organism`
**When:** Starting a new component. The skill handles reading memory files,
checking the registry, creating the file structure, and writing the code.
**Output:** Component .tsx + stories .tsx + index.ts
### Stage 2 — STORIES
**Skill:** `/write-stories`
**When:** If the build skill didn't produce comprehensive stories, or if stories
need updating after changes. Stories must cover: default, all variants, all
sizes, disabled, loading, error, long content, minimal content.
**Output:** Complete story coverage in Storybook
### Stage 3 — INTERNAL QA (run before showing to user)
Three skills, run in this order:
1. **`/audit`** — Technical quality (a11y, performance, theming, responsive, design).
Produces a score out of 20 and P0-P3 issues.
2. **`/critique`** — UX design review (hierarchy, emotion, cognitive load, composition).
Produces a score out of 40 and priority issues.
3. **`/harden`** — Edge cases (error states, empty states, loading, boundaries, disabled).
Ensures robustness for real-world data.
**Exit criteria:** No P0 issues remaining. P1 issues documented.
### Stage 4 — FIX
**No skill — just implementation work.**
**When:** Fix all P0 and P1 issues found in stage 3.
Then re-run the relevant check (e.g., if the fix was an a11y issue, re-run
`/audit` to verify). Don't re-run all three unless the fixes were broad.
**Exit criteria:** P0 = 0, P1 = 0 (or documented as intentional with rationale).
### Stage 5 — POLISH
Three skills, run as needed based on the component:
1. **`/polish`** — Visual alignment, spacing, transitions, copy, micro-details.
Run on every component.
2. **`/typeset`** — Typography: hierarchy, line length, weight, readability.
Run on text-heavy components (cards, forms, detail panels).
3. **`/adapt`** — Responsive: touch targets, overflow, mobile spacing.
Run on layout components (organisms, cards, navigation).
**Optional context-specific skills:**
- **`/quieter`** — Run on components that handle sensitive moments (pricing,
commitment steps, error messaging). Not needed for utility atoms.
- **`/clarify`** — Run on components with decision points or complex information
(FuneralFinder, ArrangementForm, PricingTable). Not needed for simple atoms.
### Stage 6 — PRESENT
**No skill — show in Storybook.**
**When:** All internal QA is done. The component should be in its best state
before the user sees it. Present with a brief summary of what it does, key
design decisions, and scores from audit/critique.
### Stage 7 — ITERATE
**No skill — targeted fixes from user feedback.**
**When:** User reviews in Storybook and gives feedback. This should be 1-2 rounds
max because stages 3-5 caught most issues. If feedback requires major changes,
go back to stage 1. Minor tweaks stay here.
**Exit criteria:** User approves.
### Stage 8 — NORMALIZE
**Skill:** `/normalize`
**When:** After user approval, run against the component's tier (e.g., `/normalize atoms`)
to check it's consistent with its peers. This catches: token access patterns (D031),
transition timing, focus styles, spacing methods, displayName, exports.
**Note:** This is a cross-component check, so it's most valuable after several
components in a tier are done. Can be batched.
### Stage 9 — PREFLIGHT
**Skill:** `/preflight`
**When:** Before committing. Verifies TypeScript, Storybook build, token sync,
hardcoded values, exports, ESLint, Prettier.
**Exit criteria:** All critical checks pass.
### Stage 10 — COMMIT
**No skill — git workflow.**
Stage, commit with descriptive message, push. Husky runs lint-staged automatically.
---
## Shorthand for quick reference
| Stage | Skill(s) | Who triggers | Blocking? |
|-------|----------|-------------|-----------|
| Build | /build-{tier} | User requests | — |
| Stories | /write-stories | Auto in build | — |
| Internal QA | /audit → /critique → /harden | Agent (auto) | P0 = blocking |
| Fix | — | Agent | Until P0/P1 = 0 |
| Polish | /polish + /typeset + /adapt | Agent (auto) | — |
| Present | — | Agent → User | — |
| Iterate | — | User feedback | 1-2 rounds |
| Normalize | /normalize | Agent (batch OK) | — |
| Preflight | /preflight | Agent (auto) | Critical = blocking |
| Commit | — | Agent | — |
**"Agent (auto)"** means I should run these proactively without being asked.
**"Agent (batch OK)"** means it can be deferred and run across multiple components.
---
## Which skills are optional vs required?
| Skill | Required for | Optional for |
|-------|-------------|-------------|
| /audit | All components | — |
| /critique | All molecules + organisms | Simple atoms (Button, Divider) |
| /harden | All interactive components | Display-only atoms (Typography, Badge) |
| /polish | All components | — |
| /typeset | Text-heavy components | Icon-only or structural components |
| /adapt | Layout components, organisms | Small inline atoms |
| /quieter | Sensitive context components | Utility atoms |
| /clarify | Decision-point components | Simple atoms |
| /normalize | All (batched by tier) | — |
| /preflight | All (before commit) | — |
---
## For existing components
Components built before this lifecycle was defined can be retroactively
reviewed using a condensed process:
1. `/normalize {tier}` — Scan the tier for consistency issues
2. `/audit {component}` — Score each component
3. Fix P0/P1 issues only (don't re-polish what's already working)
4. `/preflight` → commit
This is lighter than the full lifecycle because these components have already
been through user review and iteration.

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# Retroactive Review Plan
Components built before the workflow upgrade (2026-03-27) haven't been through
the full quality gate lifecycle. This plan reviews them using a lighter process
focused on catching real issues, not re-polishing what already works.
## Approach
Use the condensed review process from component-lifecycle.md:
1. `/normalize {tier}` — Scan the tier for cross-component consistency
2. `/audit {component}` — Score each component (only those scoring < 16/20 need fixes)
3. Fix P0/P1 issues only
4. `/preflight` → commit
## Priority Order
Review bottom-up: atoms first (they're the foundation everything builds on),
then molecules, then organisms. Within each tier, prioritise by usage —
components used by many others matter more than standalone ones.
---
## Phase 1: Atoms (foundation layer — highest priority)
### Step 1.1 — Normalize all atoms
Run `/normalize atoms` once to get a cross-component consistency report.
Expected findings: token access patterns (D031), transition timing, focus
styles. Fix all issues in a single batch commit.
### Step 1.2 — Audit each atom
Run `/audit` on each atom. Components already audited in previous sessions have
scores on record. Focus on those that scored < 16/20 or were never audited.
| Atom | Last Audit Score | Priority |
|------|-----------------|----------|
| Button | — (not formally audited) | High (most-used atom) |
| Typography | — | Medium (display-only) |
| Input | — | High (forms foundation) |
| Card | — | High (used by all cards) |
| Badge | — | Medium (fixed in D031) |
| Chip | — | Low (minimal wrapper) |
| Switch | — | Low (minimal wrapper) |
| Radio | — | Low (minimal wrapper) |
| IconButton | — | Low (minimal wrapper) |
| Divider | — | Low (minimal wrapper) |
| Link | — | Low (minimal wrapper) |
**Estimated effort:** 1 session for normalize + audit of high/medium priority atoms.
---
## Phase 2: Molecules (composition layer)
### Step 2.1 — Normalize all molecules
Run `/normalize molecules` for cross-component consistency.
### Step 2.2 — Audit + critique priority molecules
Run `/audit` and `/critique` on molecules with real layout complexity.
| Molecule | Last Scores | Priority |
|----------|------------|----------|
| ProviderCard | Critique 33/40 (v2 iteration) | Medium (user-approved) |
| VenueCard | Critique 33/40 | Medium (user-approved) |
| SearchBar | Critique 35/40 | Low (high scores already) |
| ServiceOption | — | Medium (used by ServiceSelector) |
| AddOnOption | — | Medium (similar pattern to ServiceOption) |
| StepIndicator | — | Low (display-only) |
| LineItem | Audit 19/20 | Low (excellent score) |
| ProviderCardCompact | — | Medium (newer, less reviewed) |
**Estimated effort:** 1 session for normalize + audit of medium priority molecules.
---
## Phase 3: Organisms (page-level compositions)
### Step 3.1 — Normalize all organisms
Run `/normalize organisms` for cross-component consistency.
### Step 3.2 — Full review of critical organisms
Organisms are the most complex and user-facing. Run `/audit` + `/critique` +
`/harden` on each.
| Organism | Last Scores | Priority |
|----------|------------|----------|
| Navigation | — | High (site-wide, visible on every page) |
| Footer | Critique 38/40 | Low (excellent score) |
| ServiceSelector | — | High (arrangement flow core) |
| PackageDetail | Audit 19/20 | Low (excellent score) |
| FuneralFinder V1 | Audit 14/20, Critique 29/40 | Medium (pending production decision) |
| FuneralFinder V2 | Audit 18/20, Critique 33/40 | Medium (pending production decision) |
| FuneralFinder V3 | Audit 18/20, Critique 33/40 | Medium (pending production decision) |
**Note on FuneralFinder:** All three versions exist. A production decision (v1 vs v2 vs v3)
is still pending. Only review the chosen version in depth. The others can be archived or
retained as alternatives.
**Estimated effort:** 1 session for normalize + audit/critique of Navigation + ServiceSelector.
---
## Phase 4: Cross-cutting concerns
After individual components are clean:
1. Run `/adapt` on all organisms + ProviderCard/VenueCard (responsive check)
2. Run `/typeset` across a representative sample of each tier
3. Run `/preflight` to verify the full codebase
4. Commit all fixes
**Estimated effort:** 0.5 session.
---
## Total estimated effort: ~3.5 sessions
| Phase | Focus | Effort |
|-------|-------|--------|
| 1 | Atoms normalize + audit | 1 session |
| 2 | Molecules normalize + audit | 1 session |
| 3 | Organisms normalize + audit/critique/harden | 1 session |
| 4 | Cross-cutting (adapt, typeset, preflight) | 0.5 session |
This can be interleaved with new component work — e.g., review atoms in the
morning, build a new molecule in the afternoon. The review findings often
improve the patterns used in new components.
---
## Decision needed from user
Before starting, confirm:
1. **FuneralFinder version** — Which version (v1/v2/v3) should get the full
review? The others can be lightly maintained or archived.
2. **Depth vs speed** — Do we fix all P2 issues too, or strictly P0/P1 only?
P0/P1 only is faster and doesn't risk changing things that already work.
3. **Interleave with new work** — Review in dedicated sessions, or mix with
building remaining components (FormField, ArrangementForm, PricingTable)?