Add component lifecycle + retroactive review plan
- docs/reference/component-lifecycle.md: 10-stage quality gate sequence (build → stories → audit/critique/harden → fix → polish → present → iterate → normalize → preflight → commit) - docs/reference/retroactive-review-plan.md: Plan to review 30+ existing components using condensed process (~3.5 sessions) - Updated /build-atom, /build-molecule, /build-organism to include internal QA stages automatically - CLAUDE.md: added lifecycle reference as critical rule #8 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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# Component Lifecycle
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Every component follows this lifecycle. Skills are run in order — each stage must
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pass before moving to the next. This prevents ad-hoc back-and-forth tweaking.
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## The Stages
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```
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┌─────────────────────────────────────────────────────────────┐
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│ 1. BUILD /build-atom, /build-molecule, /build-organism │
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│ 2. STORIES /write-stories │
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│ 3. INTERNAL QA /audit → /critique → /harden │
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│ 4. FIX Fix all P0 and P1 issues from stage 3 │
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│ 5. POLISH /polish → /typeset → /adapt │
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│ 6. PRESENT Show to user in Storybook │
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│ 7. ITERATE User feedback → targeted fixes (1-2 rounds) │
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│ 8. NORMALIZE /normalize (cross-component consistency) │
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│ 9. PREFLIGHT /preflight │
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│ 10. COMMIT git add → commit → push │
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└─────────────────────────────────────────────────────────────┘
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```
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## When to use each skill
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### Stage 1 — BUILD
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**Skill:** `/build-atom`, `/build-molecule`, `/build-organism`
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**When:** Starting a new component. The skill handles reading memory files,
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checking the registry, creating the file structure, and writing the code.
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**Output:** Component .tsx + stories .tsx + index.ts
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### Stage 2 — STORIES
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**Skill:** `/write-stories`
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**When:** If the build skill didn't produce comprehensive stories, or if stories
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need updating after changes. Stories must cover: default, all variants, all
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sizes, disabled, loading, error, long content, minimal content.
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**Output:** Complete story coverage in Storybook
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### Stage 3 — INTERNAL QA (run before showing to user)
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Three skills, run in this order:
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1. **`/audit`** — Technical quality (a11y, performance, theming, responsive, design).
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Produces a score out of 20 and P0-P3 issues.
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2. **`/critique`** — UX design review (hierarchy, emotion, cognitive load, composition).
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Produces a score out of 40 and priority issues.
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3. **`/harden`** — Edge cases (error states, empty states, loading, boundaries, disabled).
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Ensures robustness for real-world data.
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**Exit criteria:** No P0 issues remaining. P1 issues documented.
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### Stage 4 — FIX
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**No skill — just implementation work.**
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**When:** Fix all P0 and P1 issues found in stage 3.
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Then re-run the relevant check (e.g., if the fix was an a11y issue, re-run
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`/audit` to verify). Don't re-run all three unless the fixes were broad.
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**Exit criteria:** P0 = 0, P1 = 0 (or documented as intentional with rationale).
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### Stage 5 — POLISH
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Three skills, run as needed based on the component:
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1. **`/polish`** — Visual alignment, spacing, transitions, copy, micro-details.
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Run on every component.
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2. **`/typeset`** — Typography: hierarchy, line length, weight, readability.
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Run on text-heavy components (cards, forms, detail panels).
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3. **`/adapt`** — Responsive: touch targets, overflow, mobile spacing.
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Run on layout components (organisms, cards, navigation).
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**Optional context-specific skills:**
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- **`/quieter`** — Run on components that handle sensitive moments (pricing,
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commitment steps, error messaging). Not needed for utility atoms.
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- **`/clarify`** — Run on components with decision points or complex information
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(FuneralFinder, ArrangementForm, PricingTable). Not needed for simple atoms.
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### Stage 6 — PRESENT
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**No skill — show in Storybook.**
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**When:** All internal QA is done. The component should be in its best state
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before the user sees it. Present with a brief summary of what it does, key
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design decisions, and scores from audit/critique.
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### Stage 7 — ITERATE
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**No skill — targeted fixes from user feedback.**
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**When:** User reviews in Storybook and gives feedback. This should be 1-2 rounds
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max because stages 3-5 caught most issues. If feedback requires major changes,
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go back to stage 1. Minor tweaks stay here.
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**Exit criteria:** User approves.
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### Stage 8 — NORMALIZE
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**Skill:** `/normalize`
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**When:** After user approval, run against the component's tier (e.g., `/normalize atoms`)
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to check it's consistent with its peers. This catches: token access patterns (D031),
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transition timing, focus styles, spacing methods, displayName, exports.
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**Note:** This is a cross-component check, so it's most valuable after several
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components in a tier are done. Can be batched.
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### Stage 9 — PREFLIGHT
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**Skill:** `/preflight`
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**When:** Before committing. Verifies TypeScript, Storybook build, token sync,
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hardcoded values, exports, ESLint, Prettier.
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**Exit criteria:** All critical checks pass.
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### Stage 10 — COMMIT
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**No skill — git workflow.**
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Stage, commit with descriptive message, push. Husky runs lint-staged automatically.
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---
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## Shorthand for quick reference
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| Stage | Skill(s) | Who triggers | Blocking? |
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|-------|----------|-------------|-----------|
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| Build | /build-{tier} | User requests | — |
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| Stories | /write-stories | Auto in build | — |
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| Internal QA | /audit → /critique → /harden | Agent (auto) | P0 = blocking |
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| Fix | — | Agent | Until P0/P1 = 0 |
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| Polish | /polish + /typeset + /adapt | Agent (auto) | — |
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| Present | — | Agent → User | — |
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| Iterate | — | User feedback | 1-2 rounds |
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| Normalize | /normalize | Agent (batch OK) | — |
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| Preflight | /preflight | Agent (auto) | Critical = blocking |
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| Commit | — | Agent | — |
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**"Agent (auto)"** means I should run these proactively without being asked.
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**"Agent (batch OK)"** means it can be deferred and run across multiple components.
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---
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## Which skills are optional vs required?
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| Skill | Required for | Optional for |
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|-------|-------------|-------------|
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| /audit | All components | — |
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| /critique | All molecules + organisms | Simple atoms (Button, Divider) |
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| /harden | All interactive components | Display-only atoms (Typography, Badge) |
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| /polish | All components | — |
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| /typeset | Text-heavy components | Icon-only or structural components |
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| /adapt | Layout components, organisms | Small inline atoms |
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| /quieter | Sensitive context components | Utility atoms |
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| /clarify | Decision-point components | Simple atoms |
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| /normalize | All (batched by tier) | — |
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| /preflight | All (before commit) | — |
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---
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## For existing components
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Components built before this lifecycle was defined can be retroactively
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reviewed using a condensed process:
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1. `/normalize {tier}` — Scan the tier for consistency issues
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2. `/audit {component}` — Score each component
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3. Fix P0/P1 issues only (don't re-polish what's already working)
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4. `/preflight` → commit
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This is lighter than the full lifecycle because these components have already
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been through user review and iteration.
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